A workaround for the Sven Co-op changelevel bug
on a listening server maps do not automatically
change to the next level when a player reaches the
end of the level. This affects maps that use the
trigger_changelevel enitity. A workaround is built
into Sven Co-op, the nextmap statement. Just put a
nextmap statement into the maps configuration file
that points to the correct nextmap. The server will
automatically change to that map. Here is a
vbscript that will search through the maps folder
and attempt to determine if there is a series of
maps by analyzing the map names. Then the script
will examine the map file looking for the
trigger_changelevel command and extract the name of
the map. Then update the map configuration file by
adding a nextmap statement. It uses ripent to look
at the map's enitity information.
Posted 14:54
|