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How to fix Half-Life single player maps (HLSP) in SvenCoop3.0
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Sun, 18 Feb 2007
A workaround for the Sven Co-op changelevel bug

on a listening server maps do not automatically change to the next level when a player reaches the end of the level. This affects maps that use the trigger_changelevel enitity. A workaround is built into Sven Co-op, the nextmap statement. Just put a nextmap statement into the maps configuration file that points to the correct nextmap. The server will automatically change to that map. Here is a vbscript that will search through the maps folder and attempt to determine if there is a series of maps by analyzing the map names. Then the script will examine the map file looking for the trigger_changelevel command and extract the name of the map. Then update the map configuration file by adding a nextmap statement. It uses ripent to look at the map's enitity information.
Posted 14:54

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